Multiplayer games

Results: 817



#Item
111Role-playing game terminology / Paladin / Windows games / Massively multiplayer online role-playing games / Wizard / Ranger / Tank character class / Magic of Dungeons & Dragons / Character class / Druid / Cleric / Magic

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Source URL: www.atagar.com

Language: English - Date: 2009-01-12 23:36:17
112Gaming / Video game design / Software / Video game culture / Windows games / Multiplayer video game / Sping / League of Legends / Video game / Ping / Nonverbal communication / Online game

Ping to Win? Non-Verbal Communication and Team Performance in Competitive Online Multiplayer Games 1 Alex Leavitt,1 Brian C. Keegan,2 Joshua Clark 1 University of Southern California, Los Angeles, California, USA

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Source URL: alexleavitt.com

Language: English - Date: 2016-01-18 15:55:26
113Gaming / Software / Windows games / Massively multiplayer online role-playing games / Virtual economies / Virtual reality / Role-playing game terminology / Alternate character / Eve Online / World of Warcraft / Massively multiplayer online game / Avatar

Uses of Multiple Characters in Online Games and Their Implications for Social Network Methods Alex Leavitt Annenberg School for Communication & Journalism, University of Southern California

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Source URL: alexleavitt.com

Language: English - Date: 2016-01-18 15:51:11
114Massively multiplayer online role-playing games / Windows games / Virtual economies / Role-playing game terminology / Virtual communities / EverQuest II / EverQuest / Thief / Crowd control / Experience point / Daybreak Game Company / Cleric

Behavioral Profiles of Character Types in EverQuest II Kyong Jin Shim, Member, IEEE and Jaideep Srivastava, Fellow, IEEE Abstract— This study examines behavioral profiles of different character types in EverQuest II, a

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Source URL: game.itu.dk

Language: English - Date: 2010-08-10 12:41:00
115Learning / Skill / Massively multiplayer online role-playing games / Internet advertising / Internet marketing / Windows games

Microsoft Word - Entering skills as Part of Talent Review for employee.docx

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Source URL: fermiworks.fnal.gov

Language: English - Date: 2016-05-19 12:13:39
116Artificial intelligence / Blizzard games / Windows games / Multiplayer online games / Video games with isometric graphics / Reactive planning / StarCraft / Intelligent agent / Micromanagement / Multi-agent system / Subsumption architecture / Cognitive architecture

Reactive Planning Idioms for Multi-Scale Game AI Ben G. Weber, Peter Mawhorter, Michael Mateas, and Arnav Jhala Abstract— Many modern games provide environments in which agents perform decision making at several levels

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Source URL: game.itu.dk

Language: English - Date: 2010-08-10 12:41:00
117

Peer-to-Peer Support for Massively Multiplayer Games Bj¨orn Knutsson Honghui Lu

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Source URL: iiis.tsinghua.edu.cn

Language: English - Date: 2009-08-02 23:46:43
    118Gaming / Software / Computing / StarCraft / Blizzard games / Multiplayer online games / Video games with isometric graphics / Windows games / Hierarchical clustering / Cluster analysis / Races of StarCraft / K-means clustering

    Script- and Cluster-based UCT for StarCraft Niels Justesen B´alint Tillman Julian Togelius

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    Source URL: julian.togelius.com

    Language: English - Date: 2014-07-22 08:28:17
    119

    Player Characters as Devices for Supporting Learning in Massively Multiplayer Online Games Iro Voulgari Vassilis Komis

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    Source URL: www.fdg2013.org

    Language: English - Date: 2013-07-26 11:46:54
      120Statistics / Computing / Mathematics / Cluster analysis / K-means clustering / Hierarchical clustering / Non-negative matrix factorization / Fuzzy clustering / Machine learning / Computer cluster / Dirichlet process / Consensus clustering

      Proceedings, The Eleventh AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE-15) Bayesian Clustering of Player Styles for Multiplayer Games Aline Normoyle Shane T. Jensen

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      Source URL: www-stat.wharton.upenn.edu

      Language: English - Date: 2015-12-17 10:15:17
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